There are 5 types of Sabotage you can carry out. Some of it will just give you an advantage in certain situations, while some will outright win you the game should they get through uninterrupted.
Types of Sabotage
There are 5 types of Sabotage you can carry out. Some of it will just give you an advantage in certain situations, while some will outright win you the game should they get through uninterrupted
Comms Sabotage
Communications system sabotages can be dealt with by heading to the communications room and performing a task there. Every map will have such a room, so just make note of it. On Mira HQ, however, you will need two people to perform this!
Lights Sabotage
Sabotage of lights can be fixed by heading to the Electrical room and performing some brief maintenance. Only one person needs to respond to this.
Door Sabotage
In most cases, there won’t be anything you can do about door sabotage other than wait for it to end. However, on the Polus map only, it’s possible to unlock sabotaged doors by doing a short task, as seen in the picture above!
Oxygen (O2) Sabotage
Oxygen sabotage is critical and must be dealt with immediately. Two players will need to input numbers into two panels to cancel this out. The location of these panels changes depending on the map you’re playing. Arrows will indicate where you need to go.
Reactor Sabotage
Reactor Sabotage functions similarly to O2. Two players will have to simultaneously hold down a panel to deactivate the meltdown. This is always carried out in the reactor room of the map.
Sabotage Cooldowns
Sabotage Type | Cooldown |
---|---|
Comms | ~30 seconds |
Lights | ~30 seconds |
O2 | ~30 seconds |
Reactor | ~30 seconds |
Doors | ~17 seconds |
There are a few general rules to sabotaging. One is that only one major sabotage can be active at a time. You cannot start a Reactor breach and follow it up with a near-simultaneous O2 leak. One Sabotage at a time.
The exception to this are doors. Each door has its own internal cooldown, so you can sabotage separate doors simultaneously.
Cooldown starts after sabotage is dealt with note that for non-door sabotages, the cooldown will start after Cremates have dealt with with the problem.`