Sabotage Guide

Sabotage Guide

There are 5 types of Sabotage you can carry out. Some of it will just give you an advantage in certain situations, while some will outright win you the game should they get through uninterrupted.

Types of Sabotage

Sabotage Description
Sabotage Icons Comms

Players are no longer able to see their task list or task locations on the map. During this time, security cameras will also be disabled.

Sabotage Icons Lights

Hampers the ability of non-Impostors to see. Their visibility will go down substantially and they’ll only be able to see things immediately next to them.

Sabotage Icons Doors

Locks a particular door in a designated area for 10 seconds.

Sabotage Icons Oxygen

Begins a countdown. If Crewmates fail to enter the required codes in the right locations in time, Imposters win.

Sabotage Icons Reactor

Same as the Oxygen sabotage. If the timer reaches 0 and Crewmates haven’t dealt with this, Imposters win.

There are 5 types of Sabotage you can carry out. Some of it will just give you an advantage in certain situations, while some will outright win you the game should they get through uninterrupted

Comms Sabotage

Comms Room

Communications system sabotages can be dealt with by heading to the communications room and performing a task there. Every map  will have such a room, so just make note of it. On Mira HQ, however, you will need two people to perform this!

Lights Sabotage

Sabotage of lights can be fixed by heading to the Electrical room and performing some brief maintenance. Only one person needs to respond to this.

Door Sabotage

Sabotage Doors

In most cases, there won’t be anything you can do about door sabotage other than wait for it to end. However, on the Polus map only, it’s possible to unlock sabotaged doors by doing a short task, as seen in the picture above!

Oxygen (O2) Sabotage

Oxygen sabotage is critical and must be dealt with immediately. Two players will need to input numbers into two panels to cancel this out. The location of these panels changes depending on the map you’re playing. Arrows will indicate where you need to go.

Reactor Sabotage

Reactor Room

Reactor Sabotage functions similarly to O2. Two players will have to simultaneously hold down a panel to deactivate the meltdown. This is always carried out in the reactor room of the map.

Sabotage Cooldowns

Sabotage Cooldown

 

Sabotage Type Cooldown
Comms ~30 seconds
Lights ~30 seconds
O2 ~30 seconds
Reactor ~30 seconds
Doors ~17 seconds

There are a few general rules to sabotaging. One is that only one major sabotage can be active at a time. You cannot start a Reactor breach and follow it up with a near-simultaneous O2 leak. One Sabotage at a time.

The exception to this are doors. Each door has its own internal cooldown, so you can sabotage separate doors simultaneously.

Cooldown starts after sabotage is dealt with note that for non-door sabotages, the cooldown will start after Cremates have dealt with with the problem.`

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