3.Not Remembering Where You Went In A Round
This is a big no-no for both crewmates and imposters. In a game that requires every player to be attentive about their surroundings, the least the player can do is keep track of where they have been over the course of a single round.
By forgetting the pathing of the round, players will open themselves up for criticism and could be voted out of the game if they aren’t careful. If players forget the names of certain rooms, specifically discussing the contents of the locations and the general direction of where the rooms are can be helpful enough.
Players trying to keep up with what they did in a single round is one thing. Making up where they went in order to avoid being called out as an imposter is even more difficult. Sure, the cards could be played right where killing someone in one room and then claiming to be somewhere else is could work out if the rooms specified were empty at the time. But all it takes is guessing the wrong room and that will cause individuals to be caught in the lie right there on the spot. Lying is an important part of the game, but lie smartly and have the bases covered.
4.Claiming To Be Somewhere You Aren’t
Players trying to keep up with what they did in a single round is one thing. Making up where they went in order to avoid being called out as an imposter is even more difficult. Sure, the cards could be played right where killing someone in one room and then claiming to be somewhere else is could work out if the rooms specified were empty at the time. But all it takes is guessing the wrong room and that will cause individuals to be caught in the lie right there on the spot. Lying is an important part of the game, but lie smartly and have the bases covered.
5.Not Paying Attention To Your Crewmates
Another part of navigating a game is the cooperative experience it presents. While players should not fully trust anyone when playing this game, some faith needs to be had when players try to interact outside of the meetings. In other words, note the players that are in the same room to potentially clear them if a murder takes place. See if someone is looking to be a partner in walking around the map. There’s always the worry that someone can betray that trust, but at the very least, knowing other player’s movements is a huge advantage.
6.Defending Your Imposter Buddy
In a traditional Among Us lobby, there is a good chance that a player will be paired with someone as an imposter. This adds a fun layer to the game where the two must non-verbally work together to take out the crew. This adds a dynamic where players will need to be careful about how they approach suspicious talks around their partner. A big mistake is to defend them with no real evidence and with no one else coming to their defense. Reading the room is crucial, and if there isn’t a safe way to get the partner out of their predicament, players need to vote them out.
7.Spending Too Much Time On Cameras
An interesting element of the Among Us maps are the cameras that are set up for players to monitor movement in certain parts of the playing area. The easy thing to do as a crewmate is to latch on to these cameras and use them to death in order to find the culprit.
In the meetings, players will be asked to vote on either kicking someone out or skipping that step for the time being. One major mistake crewmates make in their first few rounds is voting out someone when they shouldn’t or refusing to vote out someone when they should. Players need to keep in mind the player counts in order to avoid this. In a 10-person lobby, players should vote on six if there are two imposters remaining, as leaving both imposters in can hand them an easy win. Voting on seven is not good because if the vote was wrong, the same thing will happen.
9.Killing With The Cameras On
Typically, imposters could get away with murdering someone if they are the only two individuals in the room and then the imposter makes a quick escape. But there is the chance that someone could be watching from afar. Imposters can sometimes not notice that the red light on the various security cameras throughout the map is on, indicating that someone is actively looking at surveillance. Keeping an eye on this is crucial as any killing nearby where a player is looking can potentially come back to bite the imposter.
9.Not Voting At The Right Time
In the meetings, players will be asked to vote on either kicking someone out or skipping that step for the time being. One major mistake crewmates make in their first few rounds is voting out someone when they shouldn’t or refusing to vote out someone when they should. Players need to keep in mind the player counts in order to avoid this. In a 10-person lobby, players should vote on six if there are two imposters remaining, as leaving both imposters in can hand them an easy win. Voting on seven is not good because if the vote was wrong, the same thing will happen.
10. Venting At The Wrong Time
A classic mistake that even veteran Among Us players will make. The venting system in the game allows imposters to bounce around the map, mostly for those looking to escape a murder that they committed. It obviously has its upsides, but the downside is that the timing of leaving/entering a vent may not be fast enough to not get caught by someone who is walking in the room. This leads to crewmates calling an emergency meeting and outing the imposter on the spot. Be very careful when using the vent.